![]() This includes keybinds added by Forge mods. All keybinds are available as actions, plus a number of new ones created by Vivecraft. When you are happy with your setup you should click Save Personal Binding and give it a name, but this step is not necessary. ![]() Scroll down for the full list of actions Vivecraft provides.Īny changes you make are applied immediately in-game. The binding screen offers a number of different ways to bind actions. A few actions are ‘Vector1’ or ‘Vector2’ meaning they can receive an analog value when bound to an axis. Most actions are ‘Boolean’ meaning they are just off or on. Setting up individual actions is up to the user and the hardware. Global Actions can be used at any time, these are primarily used to open or close a specific screen with one button.GUI Actions are for interacting with screen or menus, these are mouse analogs like ‘Left Click’.In-Game Actions are for gameplay without a screen or menu open, like jump or attack.Vivecraft has 3 ‘Action Sets’ as shown at the top of this screen: Click ‘Controller Bindings’ from the dashboard menu. ![]() Vivecraft still needs to be running to do this. You can also edit the bindings from the desktop by opening this link in your web browser.Open the SteamVR Dashboard via the system button on your controller.Vivecraft includes default bindings for the following controller types: Older versions use legacy OpenVR input where controller bindings are done in-game. Vivecraft supports SteamVR Input in the following versions: 1.12.2 v9+, 1.13.2 v3+, 1.14.3 v1+. SteamVR Input is a way for games to support diverse VR controller hardware in a consistent and future-proof way.Ī game that implements SteamVR Input does not handle controllers directly, instead it provides actions to SteamVR which can be mapped as the user sees fit.ĭefault mappings are provided by the developer for known controller types, and custom mappings can be shared between users through the Steam Workshop.
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